2.3 Authentic Learning
Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences.
Artifact: Engaged Learning Project
Reflection:
The Engaged Learning Project allowed me to create a lesson that taught my students content standards but also got them excited about the process. I utilized fantasy football as an avenue to teach the students about statistics and functions in context. The project begins with a hook, which was an engaging YouTube video. The students drafted a football team and analyzed scores each week of the season. Once finished, winners were selected and recognized for their achievement.
Through this project, I demonstrate the ability to model and facilitate the use of digital tools and resources by having the students watch a YouTube video and maintaining a website of their team. They will also utilize the Internet to find their players’ scores each week and critique each others’ websites. The students would post their scores and players online each week and students would comment on other students’ decisions about their teams. The students would follow a rubric for commenting on other’s teams and giving feedback that could be helpful. The students would compute their team’s score each week using the formula that I provided to them. This would change weekly depending on the topic we were working on in class. I would compile the order of the teams for students to understand how they were doing in the competition. The students are engaged in authentic learning by increasing their technology skills and utilizing real life scores from players to do math. The scores change each week and the students are required to make decisions about which players to start based on past performances and injuries. Students will report any changes and their weekly scores on their website for the other students to see. These skills are necessary for real life as they must analyze different situations and determine the next course of action based on those scenarios.
The Engaged Learning Project allowed me to create a lesson that taught my students content standards but also got them excited about the process. I utilized fantasy football as an avenue to teach the students about statistics and functions in context. The project begins with a hook, which was an engaging YouTube video. The students drafted a football team and analyzed scores each week of the season. Once finished, winners were selected and recognized for their achievement.
Through this project, I demonstrate the ability to model and facilitate the use of digital tools and resources by having the students watch a YouTube video and maintaining a website of their team. They will also utilize the Internet to find their players’ scores each week and critique each others’ websites. The students would post their scores and players online each week and students would comment on other students’ decisions about their teams. The students would follow a rubric for commenting on other’s teams and giving feedback that could be helpful. The students would compute their team’s score each week using the formula that I provided to them. This would change weekly depending on the topic we were working on in class. I would compile the order of the teams for students to understand how they were doing in the competition. The students are engaged in authentic learning by increasing their technology skills and utilizing real life scores from players to do math. The scores change each week and the students are required to make decisions about which players to start based on past performances and injuries. Students will report any changes and their weekly scores on their website for the other students to see. These skills are necessary for real life as they must analyze different situations and determine the next course of action based on those scenarios.